A 2D video game that combines platforming and action with a touch of exploration in which we control Morkull, God of death and darkness and lord of the Ragast, whose main mechanics lies in the breaking of the fourth wall, which will allow Morkull to communicate with the player in various ways.
When you first look at Morkull Ragast’s Rage, it looks like an exciting Metroidvania. Once you step into the game, you can see its flaws in the combat system, variety of enemies, skill system, and lack of narrative. The game had potential, but it loses you at a point. I found myself being more frustrated at the combat system than anything.
Though it tries earnestly to compensate with wall-breaking humor, Rage is a bit of a dull mess
It feels unfair to be so punishing to a studio's debut game. Clearly, there is some affection for the genres Morkull Ragast's Rage is playing within here, and the hand-drawn art style is admirable and something I wish more games sought to emulate. But the sheer lack of polish and mediocrity of its game systems, metafictional elements and overall presentation...
Morkull Ragast’s Rage doesn’t bring a ton of new ideas to the table, but what it offers is a solid, well-crafted platforming adventure with a lot of personality. Morkull himself is a fantastic lead, carrying the game with his quirky humour and fourth-wall-breaking antics. The gameplay is tight and enjoyable, though combat can be hit-or-miss, and navigation...
My real problem with Morkull Ragast's Rage isn't with it's storytelling, it's with just about everything else.