Moonstone Island is a creature-collecting life-sim set in an open world with 100 islands to explore. Make friends, brew potions, collect Spirits, and test your strength in card-based encounters to complete your Alchemy training!
Spend a year away from home on an island in the sky! Following your village's tradition, you must move to an island in the sky to complete your Alchemy training. Armed with a team of nature spirits, magical potions, and the support of your new friends, you'll explore ancient temples, dangerous dungeons, and hostile biomes to uncover the dark secret of Moonstone Island.
Moonstone Island is certainly not among the best representatives of any of the genres it explores and may not be very appealing to those who are already very familiar with works of this type. However, it still manages to bring a fun adventure, ideal for those who want a more comfortable experience or are new to farming simulators, RPGs or deckbuild...
In general, I can say that Moonstone Island is a very relaxed, beautifully crafted pixel-art game that still doesn’t feel boring even after extended playtime. Whether I’ll purchase the DLC as well is something I can’t currently say, as it consists purely of cosmetic items.
Moonstone Island is a game for anyone who has ever wished for a blend of Stardew...
It's “everything including the kitchen sink” style may not be perfect on all fronts, but it’s got plenty to explore and enjoy
This game feels perfect for portable play sessions. I almost never use my Switch in handheld mode, but this was an exception. I loved firing it up, getting in a day or two worth of labour, and shutting it down. The quest system, combat, and need to explore kept me coming back. I wish moonstones were a bit easier to find, but otherwise? Moonstone Island...
Moonstone Island is a nice change of pace with its enjoyable farming and creature collecting. It was no surprise that I sunk many hours into it and still was eager to play more. It was one of those games where you are like “I’ll just do this then I’ll come off” but you end up spending a couple more hours on it. The art style was another selling point...