goood.games

Reception

Moonlighter 2 is a good roguelite made stronger by how well its individual systems work together. Its combat, exploration, inventory management, progression, and presentation may not be exceptional in isolation, but the loop connecting them gives the game its own appeal.

Moonlighter 2: The Endless Vault is an experience similar to the first game, attempting to deliver a more modern take with a new art style and a smart item management system. However, issues with the UI, weak level design, and frequent loading times prevent it from reaching its full potential.

Moonlighter 2: The Endless Vault is one of those games that seem much simpler during the first few hours than they actually turn out to be. At first, it all seems to boil down to entering a dungeon, defeating enemies, collecting items, and then selling them, but little by little, perks, new weapons, upgrades, potions, patches, relics with different...

Moonlighter 2 doesn’t revolutionise its core concept, but it improves on almost every other aspect of the game.

A textbook Early Access success story. Moonlighter 2 fixes its one real stumble, adds a satisfying ending and an endgame that keeps its cozy loop alive, and finally reaches the consoles it was born for. Bigger, but never diluted. The foundation was special; the finished game is even better.