This exciting new expansion for Monster Train 2 adds a new clan, new artifacts and enemies, and a brand new game mode.
The Railforged Clan
Once, they built the rail and the train itself, now they have taken up their hammers to join the fight! Lead the clan as Herzal, the blacksmith that built the Rail and the Boneshaker. Or lead as Heph, the blacksmith behind the Skullcrusher and the Covenant Outpost!
With their extensive engineering knowledge, utilize their unique Forge mechanic to build up units and equipment. Deploy an army of newly built train stewards, turrets, machines, and assemble equipment and units during combat to add to your army and fend off the enemy!
Soul Savior
Introducing a new type of run! Free powerful Souls from the clutches of the Lifemother and her twisted children who have been trapped within the Soulstream for untold ages. Souls are upgrades that can be equipped to cards and have a huge array of effects. The Lifemother is an unstoppable force of nature so you...
Overall I think that this DLC is perfect for who it’s designed for – the Monster Train devotee who’s ploughed countless hours honing their decks and perfecting their strategies, who needs a new challenge.
You’re only getting this if you’ve got hundreds of hours invested, and in which case, you won’t be disappointed as this adds additional levels of...
While the new Soul Savior mode introduces some frustrating RNG elements that disrupt the usually tight pacing of a run, and Herzal desperately needs a balance patch, the sheer fun of playing as Heph and building an unstoppable factory of mechanical spiders more than makes up for it. If you own Monster Train 2, this DLC is not just recommended; it is...
Monster Train 2: Destiny of the Railforged is a great way to get a new experience out of what is already a fantastic roguelike. It’s tough, but fantastic new systems and the brilliant new Railforged clan make it so fun to experiment with. I can’t wait to see what else they can do.
But it’s the unexpected that makes this a winner. The Souls mechanic, an upgradeable new artifact system, is a peach. It makes Monster Train 2 more overblown and ludicrous than it was before, all while tempting us to replay over and over. More of this in Monster Train 3, if you please.
Easy to learn, hard to master, perhaps even more difficult to complete. It is a roguelite so even if you complete one run, you probably haven’t fully seen everything there is to see. The positive with this DLC is that while it is more of the same Monster Train 2 you’ve come to love, there’s more than enough to rejuvenate the game. Especially for those...