Mon-Yu: Defeat Monsters And Gain Strong Weapons And Armor. You May Be Defeated, But Don’t Give Up. Become Stronger. I Believe There Will Be A Day When The Heroes Defeat The Devil King.
A first-person, turn-based dungeon crawler from Experience Inc. in the tradition of the original Wizardry. Create your own characters to defeat the seven demon kings. Form your team, clear the dungeons, defeat the monsters, and claim victory.
Mon-Yu seeks to make first-person dungeon crawlers accessible for players who have been intimidated by the genre in the past, but loses sight of what makes the genre great in the first place.
Despite not delivering what it promised and sounding like a step back after so many new experiences developed by Experience, Mon-Yu still manages to offer at least the essential experience and entertain familiar players with the genre.
Mon-Yu is exceedingly well-coded, runs well, and is just exceptionally boring. The story is cookie cutter, there’s zero stakes ever, and the exhaustively long name just proves that there was the intent to distract from the very beginning. This can be fun if you’re a real dungeon junkie and just want to make a team of different catgirls to wreck house...
In conclusion, it is possibly Experience's best DRPG in terms of movement and customization, but it ends up sacrificing some aspects such as story, and in my opinion, it is a little difficult to recommend, especially with a somewhat bitter price.