Your uncle’s once-thriving jewelry shop is crumbling, and it’s your job to bring it back to life. Mine precious ore, smelt it into shiny jewelry, add rare gemstones and sell to every customer who walks in. Mine by day, sell by night, solo or in co-op, and become a successful merchant.
Quite the departure from the Mining Mechs games. Mining activities feels less rewarding(by way of being inflated and overly-rewarding).
A lot of focus is put on tedious, repetitive over-world crafting/shop-keeping activities. I thought it would be more of an automatic thing, but no, heavy focus is put on doing and managing those things manually. That's...
I thought this would be similar to the first game, which was all about the mining part and exploring the underground. Its what made the original game this is inspired by, Motherlode, so interesting and fun to play. A simple gameplay loop with a relatively simple goal and just mining around.
For NO reason at all this game just immediately throws that...
This game is like it's two games, and one of those games I would strongly recommend against.
Let me explain that.
First off, the mining game is great. I enjoy mining, I like the drilling, the exploring, the getting gems and ores and if I could just stop there. That'd be great.
But there's another stage to this... You have to smelt the ores, turn them...
Boring slop
Its a fun game, not to long. nice gameplay loop. BETTER WITH FRIENDS! Specially the store mechanics are better if you have help