Craft your special recipe juices and sell them in medieval villages. Expand your business with new recipes, machines, properties, and workers. Play online with your friend or go solo, and enjoy the growth of your business.
5/10
– Medieval juice empire? Great idea. Actually running the empire? Less refreshing. 🍹 Some systems feel unnecessarily clunky, confusing, and frustrating, while the whole thing has that “Early Access without the Early Access” feeling. Still, squeezing questionable juice recipes, hiring workers, and expanding your fruity kingdom can be surprisingly...
So it's basically just Schedule I with a bunch of AI and very unintuitive controls, got it. Animations felt weird, the voice lines got repetitive very quickly, and the crazy mouse sensitivity at the start of the game? Yikes.
I was really looking forward to it, but as of right now I won't recommend this to anyone. I'm well aware of what the AI disclosure...
I wanted to love this game, but I ended up finding it incredibly annoying.
The repetitive voice lines are one issue—you hear the same things every day, all day. The busywork also started wearing on me pretty quickly, even though the actual juice-making loop is really quite good.
My biggest problem is the customer system. You can’t simply sell—or even...
I really enjoyed playing Medieval Juice Crafter. The game has a very relaxing and fun concept, and I especially like the old-fashioned way of making juice. It feels different from the usual shop or cooking games, and the whole medieval atmosphere makes it more enjoyable.
The map/area is also quite large, which gives you a nice feeling of exploration...
I love the idea but do not like the grind. You get more and more customers and need to deliver 1 juice to them each day somewhere in the town. I've expected some shop at some early stage or sth. similar and not a delivery service taking 90% of gametime.