"Beware! The Nightmare monster stalks you as you navigate this dungeon-crawling RPG. Stand your ground, or use traps to slow down the insatiable monsters and escape to fight another day. You’ll fight in turn-based battles and can boost up your allies with blood transformations. If you solve the dungeons’ mysteries and satisfy the prison’s desires, you just might make it out alive!"
Despite a few oddities, Mary Skelter: Nightmares is easily one of the better DRPGs on the Nintendo Switch, and it’s only half of the Mary Skelter 2 package.
Mary Skelter may not be the greatest note for me to end out on, but it does show what the Vita was good at, and that was allowing RPG developers to push out experimental new IPs with little risk, and in the case of Mary Skelter, it led to a full fledged mix of Remake/Sequel on the Switch. This wasn’t the final first person RPG released for the system,...
Mary Skelter: Nightmares varies nicely from your typical turn-based JRPG. With a darker atmosphere than most games, the art and music is really what defines it. If you can overlook some of the repetitive combat and dialogue, this game has a lot to offer and provides an overall great experience.
It kept me engaged and having fun throughout, apart from when I was skipping dialogue trees as quickly as possible to preserve my own sanity. It's a great blobber despite a dull story, and was fun enough to warrant hitting the “skip” button several thousand times in order to get back into the action.
Mary Skelter: Nightmares is definitely one of my favorite dungeon crawlers, whether it be characters, music, battle system, or tone/theme, I just had so much fun playing it the entire way through. With some seriously messed up looking bosses, handy warp points, and Hameln, Mary Skelter just had so much I enjoyed. I can tell you for certain that I'm...