Marvel's Midnight Suns is a tactical role-playing game developed by Firaxis Games and published by 2K Games. The game is set in the Marvel Universe and features a blend of strategy, role-playing, and card-based combat mechanics.
In the game, players take on the role of "The Hunter," a customisable original character, and lead a team of Marvel superheroes. The story revolves around battling the demonic forces of Lilith, the Mother of Demons, who has been resurrected by the nefarious group Hydra.
The gameplay involves strategic, turn-based combat, where players use a deck of ability cards to perform attacks, skills, and buffs. Between missions, players can explore the Abbey, the game's hub area, where they can interact with other heroes, upgrade abilities, and make decisions that affect the story and character relationships.
I was surprised by how much I enjoyed Midnight Suns. It's Marvel meets XCOM meets Fire Emblem, which isn't something I knew I wanted, but now I have it, I want the hell out of it. Firaxis deserve a lot of respect for taking risks and trying something new, especially with such a high-profile property. The dialogue and a few technical hiccups mean Midnight...
Marvel’s Midnight Suns delivers satisfying strategic battles, as well as a full-fledged superhero social sim. The deckbuilding elements give players plenty of room to find their own strategies. The game has some graphical and technical shortcomings, but a strong story and cast should keep superhero fans hooked for dozens of hours.
Marvel's Midnight Suns pulls all its different elements together to create a memorable tactical RPG. The combat is the main event and its execution resulted in every battle being an enjoyable event, whether it was taking on a nefarious supervillain or relieving Hydra of the ownership of a valuable artifact.
Marvel's Midnight Suns is a bit of a mixed bag. On one hand, it has some of the best turn-based combat I've played in modern gaming, and on the other a subpar story and dialogue really make the game drag in places that it shouldn't. A day 1 buy for hardcore turn-based combat lovers, but otherwise a sale for Marvel fans who don't generally play these...
For all its focus on supernatural magic and demonic threats, Midnight Suns is a fun-loving and thrilling ride. XCOM strategy fans won’t be disappointed; the format changes still result in a gratifying combat flow. But this is a more approachable and story-driven experience than Firaxis has previously attempted, filled with some of the most recognizable...