So after trying the tutorial battle, then reading the manual(takes about 15 mins) and then replaying the tutorial, here are my thoughts:
This is a turn based(WEGO system, my favorite) "tabletop" style wargame, with utilitarian graphics. It is easy to get into but still feels challenging to play.
I would highly recommend this game to anyone who likes...
Finally a game about ancient sea battles.
Mare Nostrvm is an amazing wagame, the interface is clear and intuitive while the simulation part is not very deep, but it’s just enough to get historic positive results when using the right tactical and strategic moves.
The game has a lot of good mechanism, such as command and control, general traits, ships...
Like many on the forums I want to like this game. This is a *great* subject matter for a game, the devs have clearly put in a lot of work, there are an excellent mix of scenarios. But because of the issues below buy only if you have serious subject matter interest and then be ready to get annoyed at the game:
Using hexes can't go wrong, everybody does...
Mare Nostrvm (Latin: “Our Sea”) is a turn-based hex grid naval battle wargame developed by Turnopia. Inspired by board wargames and ancient Mediterranean history, it is one of those games where a minimalist interface and plain graphics are a misleading cover for complex mechanics and a steep learning curve in gameplay.
Featuring a historically faithful...
A good tactical wargame.
Its from the makers of Qvadriga, and carries over much of the feel of that game. Relatively simple mechanics given depth by the interaction of lots of moving parts (well, moving triremes). It is a Wego format, so a decent part of the tactics is anticipating where the enemy triremes will move to and trying to aim to ram into...