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Reception

Magicka 2 is a stellar adventure as long as you have friends along for the ride. The mechanics of the spellcasting system and the gameplay in general are tuned perfectly for multiple wizards, however flying solo will only bring you frustration and fits of rage.

It lies somewhere between a fully formed game in which wizards learn to chain elements into powerful spells and a low-rent improv show.

If Magicka 2 had a far more single player campaign – and some more visual substance to make it pop – it's be a classic along the lines of, say, Gauntlet Legends. As it stands, it's too flawed to fully recommend, although if you know a few friends that don't mind casting spells at mindless monsters, it'll cast its spell on you.

Magicka 2 is a great fantasy romp featuring some brilliant spells, vibrant visuals and great co-op action. Its minor issues aren't enough to stop you from having a blast.

Although it hits the marks in several key areas, there's no shying away from the fact that Magicka 2 can feel monotonous in parts. This may be eradicated (in part) when playing with friends locally or online, but not everyone will have that same privilege. There's an overriding focus here on combat that could have been invested in other, more interesting...

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