goood.games

Reception

"Machinika Museum", the first game, was like "The Room" in that it concentrated on individual devices as its puzzles. "Machinika: Atlas" appears to have followed the format of "The Room Two" where it expanded from singular contraptions into entire rooms of puzzles, but in doing so, it could not match the quality of The Room series, and it lost what...

Steam, , 4 found it helpful

[NO SPOILERS] A decent, yet slightly underwhelming sequel. Pros: -Good sound and visual design -Not too difficult -Good puzzle design -Serviceable short experience Cons: -Some repetitive or unrewarding puzzles (how many times do I have to connect a line with rotating tiles!?!?) -Cringe dialogue -Lacks the grounded and satisfying feel of the original In-betweens: -Opts...

Steam, , 2 found it helpful

I couldn't bring myself to put in the effort to finish the game. Pros: I appreciate that the game mode can be changed between free movement or point and click, I really liked the screwdriver mechanic, I actually liked the overall thought behind the back story but the complaints about cheesy dialogue are amusingly spot on- for example: "Heh" "Hello?...

Steam, , 1 found it helpful

If you like escape room type puzzles its okay for a bit of fun. Quite short though.

Enjoyable puzzle game. Though a lot of the "hints" aren't really hints..."Something doesn't look like it's set up properly" is NOT a hint. That's obvious!

Steam,