Machine Mind is an action game in a post-apocalyptic setting with elements of survival and RTS. You will fight, craft modules, build your transport, develop and protect your base. You can control other vehicles to automate operations. Discover all the secrets of the destroyed world!
Love the premise but it doesn't hold up.
A lot could be addressed with better tutorials –it does need a 'user friendly' overhaul.
For example right at the beginning you're told you can deconstruct cars, but what it doesn't say is it's locked behind the tech tree, and you have no idea where it is (it's hidden). This sort of thing is constant and always...
An interesting idea, but slow. Very little explanation on how things work. Requires google to understand what is needed. Text spills out of where it should be. Tech tree is hidden, so when you need specific technology to advance the plot, you have to guess on what to do- leading you to advance far down one part of the tree trying to find a specific...
cute and fun - not too in depth, not too shallow. Just the right amount for fun!
**edit** ehh it falls off - you're expected to RTS and get far-flung resources, but enemies spawn randomly around the map, and there 1) no patrols 2) no easy way to defend anything 3) no way to select a spot and move your view once you 'unlock' (???????) tactical view....
Machine Mind 5/10
Every 10 days raiders will attack your colony. Often you also get skirmishers between that. You'll spend an incredible amount of time repairing stuff only to have the game throw more random attacks at you. Did you repair from the last raid? Now the game throws lightning at you and overpowers your lightning rods so you can spend time...
Why is this the slowest game iv ever played ? Its trying to waste as much time as possible.