A Bird's peaceful summer slumber is disturbed by the majestic call of a mysterious Owl. Enticed to swallow the last piece of the waning Moon, Bird is blown far from its Golden Gate home.
Re-awaken shadowy forests and bring life back to sparkling lakes. Discover hidden creatures, help Bird reunite the fragmented Moon... and find its way home.
- Solve celestial puzzles to unlock each level's tree, plants and animal spirits.
- Place, customize and interact with them in miniature, musical terrariums.
- Bring each world to life, revealing Austin Wintory’s haunting, enchanting score.
Brought to you by Funomena’s uniquely diverse team of veteran developers (Journey, Flower, Boom Blox, The Sims 2), Luna is an interactive fable about learning by the light of unexpected mistakes.
I strongly recommend Luna to children and all those who punish themselves for small mistakes, so that they learn to embrace the learnings of our stories and the cyclical changes in life that are inevitable, but most of the times positive.
Unfortunately, without the VR component and someone younger to share the experience, Luna is difficult to review. However, its interactive fairy tale presentation is supported by an aesthetic that recalls a childlike and tactile feeling, a haunting and serene soundtrack along with a gripping narration and simple puzzles. Luna is an easy recommendation...
Luna has a unique look, but thanks to the monotonic gameplay it offers, loses its charm really fast and becomes so annoying that prevents you from enjoying its story or artistic graphical style
While lean on content, Funomena delivers a bite-sized title that offers one of PSVR's more meditative experiences. Extremely relaxing, the title's puzzle, art, and music work in concert to deliver a title that had us smiling from beginning to end. The game has such a warm sincerity that it's nigh impossible to not get swept up in its charm. If you're...
Overall, Luna falls into the trap a lot of experience games do. It looks amazing and has some cool features, such as VR, there just isn't much beyond the gimmicks. When you figure the adventure is about an hour, most of the gameplay is clicking things and it follows the same pattern throughout, it just doesn't have anything else to attract players....