For a pound I don't expect perfection, but I do expect the game to function past the first ten minutes. This one didn't, and it needed patching from me before it could. The production is shockingly lazy. They didn't even bother packaging the Electron stuff properly, and there's an MIT license floating around in the codebase, which I guess legally clears...


Lumber Tycoon Island
2026 Gamesforgames72Good
Playable on
Available on
- $9.99
Game modes
Details
- Launch
- August 20, 2026
- Developer
- Gamesforgames
- Publisher
- Gamesforgames
- Themes
- -
Overview
One axe. A whole island. A logging empire.
Screenshots
Reception
- Steam70from 10 reviews
I wish I could live in a forest like this. This is a cozy simulator where you get to casually chop down trees. Tree by tree, log by log, until you turn them into furniture and other valuable items. The game features beautiful pastel visuals and smooth controls. It's a nice choice for a relaxing evening. If you read the review and liked it, don't forget...
So I have set the haulers for there tasks yet the sawmill doesn't produce anything same with the plainer mill. They function for a little then stopped. Please help as I do like it but right now it isn't even playable. No updates no feedback. now starting to seem like a cash and grab shame if everything worked it would have been an brill little game
GREAT GAME CONCEPT! However game was just released there are some major bugs. Roads seem to glitch out the trucks & once a road is placed it is there forever. Workers get stuck on Stumps & there is no way to remove them. Sawmill seems to randomly spit out NaN (Not a Number) on the backend rendering all buildings worthless even through a worker is feeding...
Not expecting anything special for a low price, but it should at the very least work. Roads can't be removed once placed, trucks get stuck, sometimes workers get stuck, and probably the biggest issue for me is how you just can't get past the tutorial with the Sawmill spitting out a NaN once you start selling boards. Hopefully patched soon, but at this...











