goood.games

Reception

Lords of the Fallen is a good follow-up with some unique aspects to help separate itself from the past.

Lords of the Fallen is a game of uneven quality. At its best, it offers level design, bosses, and combat that’s generally up there among the best Souls-likes. At its – more often – worst, it leans hard on quantity over quality, and a fundamental misunderstanding of what makes those games challenging. My issues with its balance and difficulty can improve...

In its current state, however, Lords of the Fallen proves that Hexworks still has a bit to go before it learns the same lessons that many souls-like developers have in terms of quality-of-life adjustments and making sure that it strikes the right balance between challenge and frustration. Right now, it seems like Lords of the Fallen is taking the worst...

While Lords of the Fallen has all the right Souls-like elements, its disjointed pacing and painful checkpoint system make much of the game a slow and frustrating march.

An absurdly generic Dark Souls clone whose general competence is all the more frustrating for the fact that it refuses to come up with a single new idea of its own.