Lords of the Fallen is a fantasy action role-playing game set in a world where humanity has overthrown its god. The story follows Harkyn, a convicted criminal chosen to confront the returning demonic forces known as the Rhogar and their leaders, the Lords.
The game focuses on melee combat, with weapons, armor, and character attributes affecting movement, defense, and attack style. Players explore interconnected areas, fight enemies and bosses, collect equipment, and use magic alongside physical attacks. It was developed by CI Games in collaboration with Deck13.
Lords of the Fallen plays fast and loose with the established ideas of better games, but the results don't suck.
'Lords of the Fallen' attempts to put a fresh spin on the 'Dark Souls' system by turning down the difficulty and turning up the cutting-edge graphics.
In the end, Lords of the Fallen does manage to land in the "respectful homage" category, but only by a hair. I had fun, which is what counts, but unlike with Dark Souls, I'd be hard pressed to play a sequel that basically amounts to an evolution of the same formula. If Namco Bandai is serious about Lords of the Fallen as a franchise, its going to need...
Lords of the Fallen is a little bland, but it's a perfectly good distraction with a bit more bite than most modern action/RPGs.
All told, this is a reasonably good first effort and a worthy attempt to imitate and iterate on one of the finest games of the last generation. Lords of the Fallen will hopefully be commercially successful enough to lead to a sequel or, better still, a more ambitious and more unique project from Deck 13/CI Games that builds off this game rather than...