Set in a series of procedurally generated labyrinths, Loot River is a dungeon crawling action roguelike that combines tense, real-time combat and dark fantasy settings with spatial block-shifting.
Unless you’re someone who really enjoys roguelikes as a genre. Then this would be something you could spend a weekend on. Otherwise if you’re only a more casual fan of the style of game, then look at the one that reach a higher standard.
Perhaps the game should have stayed in the early access format as long as possible, rather than rushing to release in the Xbox Game Pass collection. Probably, after a year of patches it will be a completely different game.
On paper, Loot River has it all and that's actually the feeling you get during the first few hours of play. Unfortunately, his excessive punitiveness forcing to start all over again from the beginning, or almost, quickly develops a feeling of weariness.
Loot River is certainly a roguelike unafraid to explore new waters, but what it lacks is a refined loop. Constantly repeating the run, even in different dungeons, isn’t an easy concept to float. However, the game’s unique movement mechanics and visuals do a lot of work to sell the experience. If you’re looking for a roguelike that’s going to punish...
Loot River is not a bad game by any stretch of the imagination; it, like many new IP’s just needs some tweaking to iron out some of its technical issues and I have no doubt that with its truly unique blend of traditional roguelikes with a dash of a block puzzler, that Loot River will quickly carve out a place for it on the ever-growing roguelike mo...