In this original coming-of-age RPG, step into the life of Nini, a newly earthbound teen who arrives in the quaint Japanese town of Ashihara in August 1983. Explore the town, befriend its people, and face off against the Kegai in turn-based battles where the outcomes depend on the relationships you’ve built and the decisions you’ve made. Use Nini’s special connection to the gods to reset the world, with each loop allowing Nini and his allies to relive the 8th month over and over until they get it right…or the Kegai overcome them entirely.
With one month until the world ends, how will you spend each day?
The very worst offense of it all is that normally, when a game is bad, I would have to suffer through it once and get to move on. In the case of Loop8, it forced me to experience the same exact terrible content over and over again by its very design, breeding a sense of resentment towards a game I haven’t felt in a very long time.
Loop8: Summer of Gods aspires to capture the human experience through a multitude of ambitious subsystems. Unfortunately, virtually none of these ideas make a meaningful impact on the game. The end result is a shallow, disjointed, and undeveloped experience. Rather than reflecting the nuances of our everyday lives, Loop8 most closely resembles the lives...
Loop8 is an interesting premise, tied together by a string of ideas with an implementation that ends up destroying any enjoyment the player could have with the title.
There is a lot to like about Loop8, and there’s the sense that the creative team put a lot of work into the symbolism and theming of it. They shot for the stars. Unfortunately, it fell slightly short, and while it’s interesting and different, it never lives up to the clear potential it had. But that’s also okay. At least they tried something different....
Loop8: Summer of Gods has some good ideas going for it but needed a bit more work in some areas for me to be able to fully recommend it. I enjoyed the story but it takes time to get good and I had to endure a lot of repeated parts to get to it. On top of that the combat can be a bit confusing and doesn’t offer enough control over your team. There’s...