Unlike most RPGs, there is no need to fight weak monsters repeatedly to level grind in "Little Town Hero".
Instead, you will need to have a good strategy to fight each boss monster one on one.
...Will the protagonist live the adventure he craves and escape the humdrum village life?
- A challenging battle system which relies heavily on coming up with new Ideas and strategies.
- Compact story progression designed with the busy gamer in mind.
- Soundtrack by Toby Fox, composer of the background music for UNDERTALE.
Despite having a battle system that, while interesting, can feel at odds with the rest of the game's tone, Little Town Hero is a delightful, small-scale adventure that will calm and charm you with its serene setting, fun characters and joyful presentation.
Game Freak went bold with Little Town Hero, and they did indeed make a game very different from Pokemon. But their desire to go big and bold kind of backfires because of the touchy battle system. If you like a challenging RPG, you might like it, else, you might want to consider waiting to get it.
Little Town Hero wants to endear you to its tiny village and light card-based gameplay, but its repetitive battles and boring story make it hard to care about its residents or their plight.
I didn't expect to have so much vitriol for Little Town Hero going into it, however, I found very little to like. Its 18-ish-hour runtime felt like an eternity as I slogged through battle after battle. I struggle to fathom who this game is designed for, but all I can recommend is to stay away lest you get dealt a bad hand.
Little Town Hero is a classic case of “has potential, but woefully executed,” and that really sucks to say when it seems to have so much going for it on the surface.