Like a Dragon: Infinite Wealth is a turn-based role-playing game developed by Ryu Ga Gotoku Studio and published by Sega. It follows dual protagonists Ichiban Kasuga and Kazuma Kiryu, with the narrative set primarily in Japan and Hawaii. The game uses a party-based combat system that builds on previous Like a Dragon entries, incorporating positioning and environmental interactions. Players engage in main story missions alongside a wide range of optional activities and side content. The title combines narrative-driven progression with exploration, character development, and minigames typical of the series.
After Yakuza: Like a Dragon soft rebooted the series, I presumed the next entry would focus entirely on Ichiban. After all, the Yakuza were finished, Kiryu had his curtain call, and a new generation of heroes and villains took the stage. However, Like a Dragon: Infinite Wealth seems like a step backward for the series narratively. Instead of the Yokohama...
A successful evolution of Yakuza: Like A Dragon, which makes great use of its Hawaiian setting and an almost endless array of distractions and mini-games.
In one of the final moments of Infinite Wealth, one of the characters falls exhausted into the street, beaten down by everything that just came before. As he does so, he looks satisfied and happy, even though arguably nothing is going right for him at that moment. In a lot of ways, I felt the exact same by the end of the game. I was tired. And yet,...
It’s a game about finding out who your mates are, and that they’ll be there for you no matter whether you need a good laugh, a telling off or a helping hand.
A colossal JRPG that improves on its predecessor in ways big and small, making for an unmissable Hawaiian retreat.