Lichdom: Battlemage is a first-person caster that gives the Mage the spotlight in a way never before seen in games. With limitless magical power at your disposal and brutal enemies around every corner, victory hinges on a combination of skill and strategy. You must carefully craft a vast array of spells and learn to cast them in the heat of combat.
For those that may stumble upon it on sale somewhere, feel good in knowing that you are picking up a solid, and unique title, that is finally worthy of sitting on a retail shelf.
I find myself thinking back to a Gabe Newell quote from the book Half Life 2: Raising the Bar, regarding the game's large portions of missing content. "It doesn't matter what we cut, so long as we cut it and it gives us the time to focus on other things." I feel like this outlook is more pertinent than ever; there are too many games being released these...
Lichdom: Battlemage is a fun magic-driven shooter with a deep crafting system, but repetition creeps in across its 20-plus-hour playing time.
Its core combat is sensational, but Lichdom: Battlemage never evolves a proper game around it.
With an remarkably robust spell crafting system and spectacularly entertaining combat, Lichdom: Battlemage finally brings the glory to the magic user that it has long deserved. Creating your own options for how to play lends depth and complexity to the game as a whole, and lets you tailor the experience to literally any style of combat you want: stand...