It's time to Build a Zoo! Construct and decorate enclosures, buy and breed animals, hire zookeepers and vets... then try your hand at DNA splicing, and stitch together over 300,000 different types of animal. This can only go smoothly...
The game's tasks and incentives to attract more visitors are great fun, and its colourful visual environment and good performance helps with creating a more enjoyable experience. Its lack of tutorials and the way it throws players right into the action will make it less welcoming for those who are not experienced in the genre, however.
Let’s Build A Zoo is exactly the kind of game that is required to sit amongst some others in the genre such as Two Point Hospital and Campus along with Planet Coaster. 2013’s Zoo Tycoon was lacklustre when it came to the gameplay element and became more of an interactive simulation rather than the deep and intricate running of a business. The development...
Let’s Build a Zoo takes me back to the days of Zoo Tycoon, Rollercoaster Tycoon, and Theme Park. Of course, this game has its own stance in the “tycoon” world of games.
Create over 300,000 hybrid animals, make moral choices, and run and design your own zoo all in one game. A best-of-best-worlds mix of creativity and business management, Let's Build a Zoo provides a lot to do, a ton of people to meet, and a crazy number of animals to adopt/splice.
All in all, "Let's Build a Zoo" unfortunately could not convince me. But maybe you like it better? I'm sure that especially experienced simulation players can get into the game much easier and appreciate and fully enjoy the many possibilities, even without the stress I slipped into.