Labyrinth of Zangetsu is new 3D dungeon RPG by Acquire. Its gameplay systems are a return to the "roots" of hack-and-slash. It is a title that emphasizes "wa" (the Japanese-style), which is Acquire’s specialty. It depicts a “deep” world view illustrated by ink painting brush strokes. And features a “mixture of wa” sound that channels the music of Japan’s various eras, from "gagaku" (traditional Japanese music and dance) to "noh" (traditional Japanese masked dance-drama). Labyrinth of Zangetsu is developed based on these four keywords.
A beautifully designed title that truly brings the Sumi-e artistic style to life, Labyrinth of Zangetsu, unfortunately, doesn't quite do enough with its gameplay to create the next must-own dungeon crawler.
Labyrinth of Zangetsu offers a traditional dungeon crawler RPG experience but doesn't go beyond that simple skeleton of a concept. Only its stylized Japanese ambience is a highlight, making it hard to recommend to any person who isn't already fascinated with the genre when compared to better games in the market.
Despite being mechanically decent, Labyrinth of Zangetsu is uninspired and basic, becoming a hard sell, even for fans of the genre.
Though simple and a little uninteresting in its narrative and game design and some decisions that hinder progression in the game, Labyrinth of Zangetsu has a unique and elegant Japanese painting visual design and it works well as a traditional dungeon crawler, especially considering the customization and traps variety as well as its consistent medieval/folkloric...
Labyrinth of Zangetsu is a profoundly stressful, but admittedly exciting experience. This is a very hardcore RPG that throws you into the deep end. Merely making it out alive feels like an accomplishment and you will feel the sting of loss when your favorite unit dies, over and over.