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Kromaia Ω2014

Kromaia Ω

2014 Rising Star Games67Worthwhile

Playable on

Game modes

Details

Launch
October 23, 2014
Developer
Kraken Empire

Overview

Kromaia: Omega - PS4 Gameplay

Take revenge on ancient gods and reveal the ultimate truth in this 360˚ free-roaming shoot-‘em up game. Kromaia Ω is a highly-immersive shmup; a journey that is quite unlike any other that mixes technology and myth for an innovative gameplay experience. Players will explore new worlds protected by giant god-like guardians, filled with ancient temple ruins, and littered with puzzles to solve and treasures to collect.

Screenshots

Screenshot for Kromaia Ω
Screenshot for Kromaia Ω
Screenshot for Kromaia Ω
Screenshot for Kromaia Ω
Screenshot for Kromaia Ω

Reception

I don't hate Kromaia Ω, but it's difficult to recommend this confusing game. Everything works, but it's hard to tell anything apart from anything else.

While Kromaia Omega can't quite live up to the classic space shooters of old, nor the crazy visual splendor of offerings like Child of Eden and Rez, it's certainly not a bad experience. There's just a lot you have to get used to here, like the navigation system and the somewhat lacking audio. Once you do, though, you'll find yourself happily taking...

In the end, this is a rather shortlived experience that dives head first into a pit of tedium after some early promise. Kraken have definitely produced something intriguing, though the game soon needs to resort to padding to stretch its length. A little more content to back up its tight controls and polished presentation would have made Kromaia Omega...

Kromaia Ω is a frantic and fun 3D shoot-'em-up, with a focus on arcade action and presented in a vibrant, though sometimes hard to read, aesthetic. With only four levels in which to unleash bullet hell, the game can get repetitive fairly quickly, but each area is massive, with secrets and puzzles sprinkled in to help keep things interesting. A unique,...

Kromaia wants to be more than what it is, but it tries too hard with too many active parts all at once. Falling flat while at the same time continually exploding images on screen to achieve a more frenzied momentum feels desperate.