Krai Mira looked pretty good and definitely was giving a strong nod toward the Fallout games, but ultimately it did not deliver. It had both positive points and negative points. Here they are: Positive: Looked pretty good. Had a pretty good diversity of weapons. Had some interesting plot points Negatives: Pacing (too fast) Story telling (the plot points...


Krai Mira: Extended Cut
2016 IMGN.PRO66Worthwhile
Playtime
ModerateTypically 15 hours
Playable on
Available on
- $9.99
Game modes
Details
- Launch
- July 11, 2016
- Developer
- -
- Publisher
- IMGN.PRO
- Themes
- -
Overview
Krai Mira: Extended Cut is a post-apocalyptic RPG that takes place on radioactive wastelands of the same-named island. Get the weapon you are most fit for, find comrades-in-arms, explore the island to find out the truth, and punish those who ravaged your world.
Screenshots
Reception
- Steam67from 110 reviews
Krai Mira is basically a Fallout 2 clone with much better and yet still terrible visuals. It's pretty wonky, mechanics aren't particularly fleshed out, combat is frustrating, the player loses their complete inventory several times (and doesn't get it back!) and the difficulty curve is quite high. But all the same, the atmosphere is kind of awesome,...
The game seems unfinished, alot of NPC that you cannot talk, but have dialog icon on, world seems empty and unfinished. After several hours of playing I get the impression that this is early beta of the game.
Krai Mira falls flat quickly largely because it fails at even basic game design principles. The story does not flow at all. The game feels like a pile of disjointed pieces, and the dialog is often poorly translated. Regardless, the game has a ton of potential for sure. So why does the game fail at even some of the most basic rules of game design? The...
When evaluating a review check peoples play time!! A REAL HONEST REVIEW requires hours of actual testing different mechanics which require you to progress in game to be able to give an honest review! I will start out by saying I have been alpha, beta testing for over 25 years before it was a market ploy to sell games, and have worked for companies doing...











