Kokuu Hyouryuu Nirgends

Kokuu Hyouryuu Nirgends
1996 NEC Home Electronics
Playable on
Details
First release date
June 28, 1996
Developer
Publisher
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Summary
Basically, it alternates between the adventure part, which depicts the interaction with fellow crew members, and the battle part, which controls the humanoid deformable fighter Grywurm (Glühwurm) and shoots down enemy planes. It's easy to imagine a flight simulator or a 3D shooter as a fighter, but in reality it's a command line plus real-time. The depiction is 3D, but PC-FX does not have polygon function, so it is represented by sprites used in FC and SFC and pseudo 3D expressed in BG.
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