"Tales spread of far off isles with mysteries waiting to be discovered. Rulers will need all the strength of their subjects to sail away and find new kingdoms in these New Lands.
Kingdom: New Lands builds upon the award-winning gameplay and mystery of Kingdom by introducing an abundance of new content to the IGF-nominated title while maintaining the simplicity and depth that legions of monarchs have come to experience and enjoy. Travel to the New Lands and welcome the deluge of new mounts, merchants, and vagrants that call these isles home, but be wary of the new obstacles that threaten your arrival -- for not just the greedy creatures block your way but even the environment itself can defeat you.
Be brave, ruler, and fight to the bitter end, lest these New Lands conquer you instead."
I love how Kingdom: New Lands looks, sounds, and feels. But as a busy parent I wish progress wasn’t so slow. I wish the trial-and-error approach it requires wasn’t so punishing of mistakes. “Hand-holding” is often a negative term in gaming, but this is one game that could use a little hand-holding. Or a quicker pace. I’m doubtful of beating the game...
Kingdom: New Lands is a diamond in the rough that is just a few extra tweaks and refinements away from being another sparkling gem in the eShop lineup.
It’s an incredible sense of discovery that soon sees Kingdom: New Lands become such a remarkable experience. It can be confusing at first, for sure. But, as you start to piece together all the systems that are at play, this standout addition to the Nintendo eShop soon becomes fiercely compelling to the point that you can happily sink countless hours...
Kingdom: New Lands starts off on a welcome note that seems to promise a wide and ambitious experience but other than its stunning audiovisual component, the game begins its descent too early on. While simplicity is usually something to praise, Kingdom: New Lands is too simple for its own good and this ends up harming it, especially as it also becomes...
The strength of Kingdom is in its trial-and-error learning.