King's Quest VIII: The Mask of Eternity1998

King's Quest VIII: The Mask of Eternity

1998 Sierra On-Line

Playable on

Game modes

Single player

Details

First release date

December 14, 1998

Keywords

mummy
chicken
action-adventure
religion
based on - book
bats
trolls
single-player only
anthropomorphism
pig
leveling up
polygonal 3d

See all 22 keywords

Keywords

mummy
chicken
action-adventure
religion
based on - book
bats
trolls
single-player only
anthropomorphism
pig
leveling up
polygonal 3d
unlicensed game
treasure chest
grapple
invisible enemy
floating island
christian themes
christianity
invisibility
crow
petrification

Overview

King's Quest 8: Mask of Eternity gameplay (PC Game, 1998)

King's Quest: Mask of Eternity (also known as King's Quest VIII: The Mask of Eternity) is an action-adventure video game written and designed by Roberta Williams and released in 1998 by Sierra Studios, is the eighth, and at present remains the final, official computer game in the famous King's Quest series. It is the first and only game in the series where the main character is neither King Graham nor a member of his family, the first in the series to use a full 3D engine as opposed to the 2D cartoon or pixel style of the earlier games and the first to omit the sequel numbering system on box artwork and title screen, though references to it being the eighth game appear in the file structure and the game was marketed as KQ8 on the official website, interviews, and other places.

Screenshots

Screenshot for King's Quest VIII: The Mask of Eternity
Screenshot for King's Quest VIII: The Mask of Eternity
Screenshot for King's Quest VIII: The Mask of Eternity
Screenshot for King's Quest VIII: The Mask of Eternity
Screenshot for King's Quest VIII: The Mask of Eternity
Screenshot for King's Quest VIII: The Mask of Eternity