King Arthur: Knights Tale mixes an XCOM-style turn-based battle system with traditional RPG mechanics, including character development, choices that impact the direction of your campaign, and upgrading your home base of Camelot.
The story follows Sir Mordred, who travels with a band of knights across Avalon in search of King Arthur. This is already an interesting twist on the classic legend, as Sir Mordred is King Arthur's nemesis, traditionally shown as the king's traitorous nephew.
In this version of the tale, Mordred has actually mortally wounded Arthur, and is now stalking him through the isle of Avalon to finish the job on command of The Lady of the Lake.
King Arthur: Knight's Tale is a great turn-based combat RPG game, with simple exploration of the scenarios but that gives rewards for doing so and uses them as part of the strategy in the missions so that the player can succeed. It's a great title that's highly recommended for all lovers of the genre and that gives us a very interesting story that makes...
King Arthur: Knight's Tale is a good tactical RPG with plenty of depth in its combat and base management system, as well as a rich story based on Arthurian Legends. If you're a fan of the genre and King Arthur's stories, you'll get a lot of fun out of the huge amount of content in this great title.
King Arthur: Knight’s Tale is a high-quality tactical RPG, mechanically, but that’s overshadowed by an dismal narrative, setting and characterisation. At no point does anything in this game suggest that the developers had the slightest interest in doing the Arthurian legends justice (or even respect). This is the end result of the entire industry being...
King Arthur: Knight’s Tale is not a badly made game; it’s just boring, and that might be worse.
King Arthur: Knight's Tale succeeds in achieving the goals that it sets for itself but I rarely felt it go above and beyond the standards that I have become accustomed to over years of tactical game experience.