Kiborg is a fast-paced, story-driven action game with rogue-lite encounters. Each challenge is unique and the narrative always moves forward, win or lose. Become an unstoppable war machine and face the consequences of your actions as you lead a resistance group on a faraway prison planet.
While its presentation could be better, and I wish it were more efficient, once you get dialed in this is a unique roguelike brawling experience
Kiborg is a game I find myself going back to for quick blasts quite often, but the more the game infuriates me, and repetition sets in as the enemy patterns and tricks get oh-so-familiar, the more I hope for a future update that adds some sort of co-op campaign, because the combat mechanics here are so fun, varied, and engaging that it just feels that...
The growth is really shown in the combat fluidity that runs through Kiborg’s moment to moment gameplay. Yes, it is a roguelite so players can expect to die many, many, many times before they find the perfect cybernetic upgrades for success and sure the game is a bit janky; but it’s a lot of fun.
There you have it, a gritty, brutal roguelite to add to your ever growing collection. I really enjoyed my time playing Kiborg, no I wasn’t amazing at it but that’s the beauty of the game, it rewards you just enough for progressing. After each death you encounter you think “I got this, one more try”, to the point where that “one more try” becomes 2:30AM...
The game is like the old days of gaming: make it to the end, but we will throw everything at you to make that difficult. The building variety is huge and entertaining, with some awesome-looking visuals for the parts you connect—graphics that are not ground-breaking but get the job done.