Keylocker is a Cyberpunk turn based rhythm JRPG inspired by the Mario&Luigi RPG series and Chrono Trigger, in which you play as the singer and songwriter, BOBO. Fuel your moves with the electric power of music in this unforgiving planet by using real-time execution of moves in rhythm game style! Battle the authorities, unlock the secrets of Saturn, play on your own bands' concerts and hack into the network to bring an end to this corrupt system, for better or worse.
Keylocker radiates originality, but it desperately needs to tone down its difficulty and make its mechanics and systems fully clear to the player.
Keylocker is not a game that takes itself too seriously. From the very beginning, the difficulty is quite steep, with battles immediately demanding both strategic thinking and a healthy dose of quick reflexes.
Keylocker is a great turn-based, rhythm JRPG, but there are a few problems that should be addressed. If Moonana would fix the crashing, the broken quests, and the soft locks in fights, I think the game would be just about perfect. Unfortunately, it's not there yet.
The narrative is lacking polish, but inside it are some genuinely exciting and interesting moments. The gameplay is in a similar state, but when the combat is good it’s really good and offers a satisfying take on traditional turn-based combat. Keylocker hits the wrong note a few times, but boy is there a lot to like in its performance.
Has a sense of style and attitude that are fun, but it's combat has its struggles and brings the experience down