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JackQuest: The Tale of the Sword2019

JackQuest: The Tale of the Sword

2019 Crescent Moon Games61Worthwhile

Playtime

BriefTypically 2 hours

Playable on

Available on

Game modes

Details

Launch
January 24, 2019
Developer
NX Games
Themes

Overview

A fast-paced fantasy action platformer, JackQuest wastes no time with its quick combat and steady progression, guiding players through a single-interconnected world full of secrets, collectable gems, and hidden challenges that are sure to keep completionists engaged for hours on end.

Screenshots

Screenshot for JackQuest: The Tale of the Sword
Screenshot for JackQuest: The Tale of the Sword
Screenshot for JackQuest: The Tale of the Sword
Screenshot for JackQuest: The Tale of the Sword
Screenshot for JackQuest: The Tale of the Sword
Screenshot for JackQuest: The Tale of the Sword
Screenshot for JackQuest: The Tale of the Sword
Screenshot for JackQuest: The Tale of the Sword
Screenshot for JackQuest: The Tale of the Sword
Screenshot for JackQuest: The Tale of the Sword
Screenshot for JackQuest: The Tale of the Sword
Screenshot for JackQuest: The Tale of the Sword
Screenshot for JackQuest: The Tale of the Sword
Screenshot for JackQuest: The Tale of the Sword
Screenshot for JackQuest: The Tale of the Sword
Screenshot for JackQuest: The Tale of the Sword

Reception

Overall though, JackQuest: The Tale of the Sword is a charming platformer that revels in its own simplicity. The control is excellent, the visuals nostalgic, and the exploration elements engaging.

JackQuest: The Tale of The Sword could have been truly great, with all the makings needed for a memorable game that balances between nostalgia and modern design principles. Regrettably, this game lands far from that mark, and as much as I’d like to, I just can’t overlook those things. Don’t get me wrong, it’s a good game, but there are definite improvements...

Nothing we have not seen before, JackQuest: The Tale Of The Sword is the perfect game for someone new to today's more complex gaming landscape.

JackQuest attempts to blend genre features together with its platforming and metroidvania elements, but it ends up being quite average in execution in almost all aspects.

I think I’d be less chaffed by the lack of any world building if the game didn’t start off by making me feel like there would be more in that aspect. Why have a talking sword that just delivers the same 3 or 4 lines randomly? Mix this with the frustration of the dungeon design and mini-map issues and I soon wondered what reasons the game was giving...