Welcome to the surface, ITER employee #8. Mine the Pillar, upgrade your tools, defend your base, reach the top... or die miserably. Each expendable worker pushes the mission forward - one glorious, replaceable iteration at a time.
Runs like absolute crap for no reason. For starters, why would you make a 2D game excessively 3D? Secondly, I don't think you've even bothered to try to optimize the game. The main menu somehow puts my GPU at 100%.
An interesting mix of roguelike and tower defense - drill to release currency to build defensive structures for regular attacks. Just a good balance of resource gathering and basic combat that is remarkably addictive.
In General, A Very Fun Game.
There are a few niggling little peeves, like, not being able to see what you already have when given the choice of upgrades, or being "pixel-blocked" when trying to move quickly.
Pros:
* Easy to get into, after a slightly confusing start.
* Very replayable, even after beating a column twice already.
* Conrtols are okay,...
Kram (streamer): Pass
Doppl (streamer): Play
Chat (community): Play
- “dig dug and brick breaker’s first offspring”
- “A great indie game from a studio of 2”
- “The brickbreak power up is best”
- “Special ability animation is incredible”
- “Make the first loop a little harder, get folks into the looping faster”
- “Couple of day 2 bugs to sort out -...