Create your fleet and army, hunt the enemy's fleet, hide your weak squadrons in protected ports until reinforcements arrive, blockade enemy trade routes, amphibious assaults and harbour sieges, struggle for dominance over the seas in turned-based strategic mode. The real time tactical battle mode allows you to set up battles and squadron groups with their formations and management using realistic ship models and characteristics as well as advanced ballistics and weapon models.
Rating a game like Ironclads 2: Caroline Islands War 1885 is somewhat harder than some would think. Totem Games tends to cringe when people call the game a wargame. Developers likes to think of this game as more of a simulation title rather than a wargame. In some respects they is right.
As a game though this is a very good one, one that anyone interested...
A very unique and fun game for enthusiasts of the era. Though some might be turned off by the graphics and the slow pace of the game, keep in mind that this is a very small studio working with limited resources. In all, I enjoyed the game and the challenge that it gave me. In particular, I enjoyed the fact that the starting forces are all you have to...
Ironclads 2: Caroline Islands War 1885, developed by Totem Games and published by Strategy First, is a naval strategy and combat simulation that transports players into the age of steam and iron during the late nineteenth century. Set against the backdrop of a fictionalized colonial conflict between Germany and Spain over the Caroline Islands, the game...
I only have 8 hrs in it now but I got the handle on it.
Since I own-and still play- Dangerous Waters and Distant Guns (recommended still) I had no problems getting a feel of the gameplay.
Look I own the ARMA bundles and the Total War games so this is no chore to think and figure out. ha ha
True there is no tutorial just a manual and some YOUTUBEs by...
Interesting simuation of a naval war. Seems to be a what if scenario, though. Decent, though get in the bundle.