Inner Chains is an FPS horror embedded in an unprecedented surreal world. The objective of the player is to understand and unravel the mysteries of the mystical world while overcoming many dangers created by the biomechanical environment.
The world, in which we find ourselves in Inner Chains no longer resembles the one we know. It is the world that is hunting us – we are a small part of it trying to unravel its mysteries.
Throwing you into the dark and mysterious world, we want to make you feel lost, discover it piece by piece and learn to use it against enemies. In designing the levels, we want them always to have more than just one way to the goal. We will not walk you through it. We will only give you clues. How you handle this alien and hostile place depends entirely on you.
From forgotten, mountain ruins, through a dangerous forest where flora and fauna are our mortal enemies, to the great temples built by a mysterious caste, whose existence and objectives hide many secrets – wandering...
This game really had a lot of potential and at first I thought it would be the older brother of the anticipated Scorn, but Inner Chains is an example of how to kill great potential. The price of 20€ is really considerably inadequate, especially since the game can be played at ease and 100% in about two hours.
The art and setting of Inner Chains in incredibly beautiful and detailed, I often would stop and just look around everywhere there was an overlook because everything was so breathtaking. There’s so much detail in every part of the game it’s impressive. Unfortunately, all this detail might be a reason I had some issues with the performance of the game....
Inner Chains is a beautiful game with a promising setting, but it ultimately underdelivers in too many key places to stand out.
Inner Chains is visually stunning, but stunningly boring.
Welcome to Inner Chains, a slow and slightly cutthroat excursion into the depths of suffering and horror.