"Dead Cells + Castle Crashers + executions = Infected Shelter
Infected Shelter is a randomly generated rogue-lite post-apocalyptic action RPG shooter / dungeon brawler. Singleplayer and co-op for up to four players.
Every run is different because of the randomly generated content. By beating enemies players can loot more than 150 different blueprints of permanent improvements and this is the key to Infected Shelter's replayability. Instead of just collecting loot to make yourself more powerful during a single run, you unlock new weapons, clothes, skills, relics and RPG-like character improvements that change how you play the game in the following runs."
Screenshots
Reception
Players81
Great
Infected Shelter is a slow burn that both begs you to play more and taunts you with things to come. If you stick with the game and are willing to put up with inconsistent progression, you will find plenty to enjoy.
I really liked this game at first, but only while operating under the assumption that everything would be polished up; Infected Shelter‘s release state is so repetitive and RNG-dependent that less than 1% of people have reached its ending. I’m part of that .9% percent, and it’s hard to recommend this anymore.
Infected Shelter is a chaotic, fun, and endlessly replayable brawler that proves even in a post-apocalyptic world, survival can be stylishly violent.