"Lost.
Furious.
Immortal!
When a redneck awakes bandaged in the Ancient Egypt with the only company of his most beloved weapons… The bloodbath starts! Use a ton of different weapons to kill bizarre enemies (from blue dinosaurs to flying skulls) and finish off some of the biggest bosses you’ve ever seen!!
Unleash the power of the Gods! Receive the blessing of Apis, Sekhmet and more: each one will give you its own weapons and abilities. Also, you can get new skills in the scrolls that you’ll find in the dungeons… And buy new ones in the skill tree!
Each time you play, the game will be DIFFERENT! Procedural dungeons filled with bad monsters wait for you to enter and discover the secrets of the Ancient Pyramids of Egypt.
Blood, bullets, evil monsters, big bosses and a ton of fun: Take your gun and let the craziness begin!"
Combining fast paced combat with wonderfully designed levels and an ample amount of customization, CremaGames knocked it out of the park with Immortal Redneck.
Immortal Redneck is a fast paced FPS that has a lot of enjoyable aspects and replay value. With over 50 weapons to choose from, there is no lack of fun and exciting firepower at your disposal. The biggest problem I had with the game was the scroll system, repetitive temples, and what felt like an unrewarding grind. Overall, Immortal Redneck is well...
Immortal Redneck isn't especially thought-provoking, but it's a fiercely entertaining shooter complete with magic, mythology and a great sense of humour.
Its visual and audio niggles aside, Immortal Redneck is an absolute blast. By combining well-crafted room design with randomly generated maps and then giving the player the ability to smoothly run, leap and blast through them with all the grace of a shotgun-wielding swan while constantly upgrading their abilities, it offers a massively satisfying experience...
We are talking about a very simple game that offers a significant amount of levels and entertainment for many hours. It has a very high replayability factor, but can end up being repetitive after long play sessions.