Illusion is a puzzle exploration game set in the ambience of the early 1920’s Parisian cabaret. Step into the shoes of a young girl named Emma and live her adventures as she is trapped inside the mind of a mad man. Embark on her journey through the mind’s-eye of her captors, living in a fractured world of old memories and festering wounds, that paradoxically reveals itself to be also a place of great beauty and intrigue.
Illusion: A Tale of the Mind is a marvel to look at and enjoy from a puzzle standpoint. However, it starts to bog itself down with a quirky storyline that carries the action along well enough to start with, but becomes increasingly convoluted and eventually downright boring, to the point where the ending will leave most sighing with relief, which is...
Illusion: A Tale of the Mind is a fun puzzle-platformer with some very frustratingly strict timed segments and confusing puzzles. The overall story of the game, the setting, the audio, and graphics are all amazing and work really well together – It’s just a shame that our protagonist walks as fast as a snail as she takes in everything that’s around...
Late in the game, one of the characters has a line where he says “I am a miserable, unfortunate man.” We can't think of a more perfect way to describe playing this title. From a team capable of making a game as exceptional as Fated: The Silent Oath, the quality of work, or lack thereof, on display here stings.
So yes, Illusion is worth a run through if only for the environments and the story of Euclid alone. It’s not often that I get so invested in a storyline, but the tragedy that is Euclid is hard not to get wrapped up in, and I found myself putting up with the repetition and the tedium of the gameplay to find out more. So, if you want something like Limbo...
I think that Illusion: A Tale of the Mind is probably the perfect example of what is considered an ‘average’ game. There’s no denying that it has a wonderfully weird world and that there are some really clever moments to encounter during the roughly four-hour adventure, but there were also too many times where I was left frustrated by some poorly designed...