goood.games

Reception

While there’s some potential in place, visual clarity issues lead to muddy play and the experience simply lacks excitement

Roguelite twin-switch shooter that misses its mark

I See Red promises high-octane and snappy action which, by and large, it delivers on, aside from some mechanical looseness. What slows this violent rampage down to a meek crawl however is the repetitive corridor traipsing, bullet-absorbing late-game enemies and blunted visual style. You’re better off replaying Ruiner to enact bloody vengeance.

I See Red starts off strong and then immediately falters with shoddy controls, repetitive missions, and lackluster graphics. But at least it's got style.