goood.games
I Am the Hero2017

I Am the Hero

2017 Crazyant59Mediocre

Playtime

BriefTypically 2 hours

Playable on

Available on

Game modes

Details

Launch
January 16, 2017
Developer
Crazyant
Publisher
Crazyant
Themes

Overview

I Am The Hero is a pixel art, beat 'em up, fighting game that tells the story of a "Hero" with a glorious but mysterious past. Is he the hero he thinks he is or is there a another side to this legendary figure?

Screenshots

Screenshot for I Am the Hero
Screenshot for I Am the Hero
Screenshot for I Am the Hero
Screenshot for I Am the Hero
Screenshot for I Am the Hero
Screenshot for I Am the Hero
Screenshot for I Am the Hero
Screenshot for I Am the Hero
Screenshot for I Am the Hero
Screenshot for I Am the Hero
Screenshot for I Am the Hero
Screenshot for I Am the Hero
Screenshot for I Am the Hero
Screenshot for I Am the Hero
Screenshot for I Am the Hero

Reception

I Am The Hero is aesthetically pleasing, and its pixel art characters would have been at home on the SNES. The soundtrack also keeps you pumped, with a steady beat that compliments the fast combo-building pace. There are occasional lag issues sprinkled around when enemies start to swarm the screen, and particularly when you knock multiple foes into...

Ultimately, I Am The Hero is fun for an hour or so but it’s impossible to recommend beyond that unless you really miss the halcyon days of the side-scrolling beat ’em up. It may well be that you can push through it if you like to chase scores, but it just lacks that special something that made the classics so good.

By spending money on I Am The Hero, you are basically getting a retro-inspired beat 'em up that will last for an evening or two. It's enjoyable, but its tiny length and replay value make it feel more like a forgettable rental.

I Am the Hero evokes memories of the sidescrolling beat'em ups that made so much success in the late 1980s/early 1990s, aided by its very representative art style and overall amount of combos and attacks. Where I Am the Hero does not do its job well is on the overall gameplay experience, which feels repetitive, not to mention the flaws in its control...

Short and sweet, I am the Hero is another example of why you don't need a big budget or a 50-hour campaign to make a good videogame. Smooth, deep combat and sharp, well-crafted levels and enemies ensure that this bite-size experience is an enjoyable one even despite its repetitive soundtrack and poor English translation.