Corporations turned crime-infested streets into profit margins for bounty hunters and John Sawyer is going to make a killing. Hunt, die, upgrade, repeat in this explosive roguelite prequel where every strategic upgrade strips away more flesh and builds a cybernetic fighter one chrome limb at a time.
I really like the first game so I was looking forward to it
The music and visuals are amazing in this game
But rougelike just doesn't work with this game
It's good, but needs polish. The jumping feels off especially from platforms to platforms. The stages feel a bit flat too, many platforms make you think there is more above you and there isn't. Lastly, my biggest pet peeve with this game... and I've seen this popping up in other games (cue game dev conspiracy.) You have to buy a license for the character...
Huntdown: Overtime is a brings the gameplay we got addicted to back with a vengeance. Loved the new looks, the brand new sprites, the awesome upbeat music and the whole personality they brought to the game.
But I want my clanker back! Mowman was my main in Huntdown 1 (the sequel to this prequel). This is non negotiable. I demand you bring back the rest...
Awesome followup to the original Huntdown. Stays true to the original while adding some interesting new gameplay mechanics and a fun rogue-lite layer.
Bottom line: if you liked Huntdown this is for you.
I really dont like rogue style games. I hate it when i die and I lose all the cool gear I had. I hate it when the RNG shops and loot are very bad, or I dont get my favorite stuff. I hate procedural generation because many layouts end up in dead ends, or sometimes a level is too short, etc. I can continue ranting off of how much i dislike the rogue like...