"Hotel Barcelona," where serial killers from all over the United States are said to have gathered. You must defeat them and check out before all the blood is spilled.
Japanese game creators SWERY65 and SUDA51 have teamed up to create this ambitious work. Don't miss it.
Slick gameplay, stylish visuals and an interesting narrative with a timeless underlying theme of cooperation, respect, and understanding of each other's points of view.
Hotel Barcelona has a handful of flaws, but if you're willing to stick it out, there is a gem of a game underneath the rough surface. While I would've liked to see more polish and a few more levels to explore, the core gameplay loop is solid. I continually went back to Hotel Barcelona for "just one more run," even after I'd beaten the main story. It's...
Hotel Barcelona doesn't motivate players to endure or dig through this pile of «brilliant ideas» from Suda 51 and SWERY.
I am left conflicted with Hotel Barcelona. It absolutely oozes the kind of style you'd expect its leading creators and there is real potential in the setting and story, but the actual game just isn't that fun to play. The clunky controls stand out against the many similar action platformers and the multiple currencies make upgrades an unwelcome grind....
The best feature in Hotel Barcelona is easily its personality and style. The game is oozing with character despite its shortcomings. The outrageous climax completely won me over, and even though I didn’t need to, I kept coming back for more because I grew to love the characters and that God damned hotel.