goood.games

Reception

Basically a good, traditional management strategy, with decent community development, but it starts to become stereotyped quite quickly and you can miss some more excitement and gradation. Basically, the threat is negligible, a little skill is enough and everything works without any major problems.

There’s a lot of potential here, but I think this game is missing something and didn’t provide the reward or payoff I was hoping for, despite its promising premise.

While it may not appear as glamorous as Scientology, Honey, I Joined a Cult is deceptively addictive. Its alluring capacity to let you micro-manage down to the tiniest detail, its swathe of customisable components, and its cheeky writing will leave you obsessed and indoctrinated (if only for a few hours). It takes a fair amount of grinding to build...

A nice idea for a management sim that is partly hindered by a too much guided gameplay and a distinctive lack of originality in the basic gameplay.

Honey, I Joined a Cult deploys the same cynicism already seen in Cult of the Lamb to decline it in a totally managerial sauce, and it does so with great success.