It's time to start working towards that ultimate goal of enlightenment, faith and money…lots and lots of money. Create, customise, expand and manage your own cult whilst listening to funky music in Honey, I Joined a Cult!
Basically a good, traditional management strategy, with decent community development, but it starts to become stereotyped quite quickly and you can miss some more excitement and gradation. Basically, the threat is negligible, a little skill is enough and everything works without any major problems.
There’s a lot of potential here, but I think this game is missing something and didn’t provide the reward or payoff I was hoping for, despite its promising premise.
While it may not appear as glamorous as Scientology, Honey, I Joined a Cult is deceptively addictive. Its alluring capacity to let you micro-manage down to the tiniest detail, its swathe of customisable components, and its cheeky writing will leave you obsessed and indoctrinated (if only for a few hours). It takes a fair amount of grinding to build...
A nice idea for a management sim that is partly hindered by a too much guided gameplay and a distinctive lack of originality in the basic gameplay.
Honey, I Joined a Cult deploys the same cynicism already seen in Cult of the Lamb to decline it in a totally managerial sauce, and it does so with great success.