Hohokum is a colorful exploration based adventure game. Players control a space worm, flying around rescuing people from their city under distress.
Hohokum is a collaboration between Honeyslug, an independent game developer based in North London, and Richard Hogg, an artist and designer. After launching as a web-based gaming experiment in 2010, Hohokum comes to PlayStation consoles now fully formed thanks to a collaboration with game design studios Honeyslug and SCE Studios Santa Monica, delivering the same unique exploration experience in a refined and expansive adventure waiting to be explored!
Hohokum’s developers intentionally created a game that was more about vibe than content. It prioritizes meandering and discovery over logic and progress. Some players will connect with Hohokum’s relaxed approach to game design, but others will wish for more direction and sense of accomplishment or mastery. The PC release doesn’t add or subtract anything...
Like any good vacation, you'll return home at the end of it with lasting fond memories. But unlike most vacations, with Hohokum you always have the opportunity to revisit them whenever the mood strikes.
Hohokum doesn't aim to check any specific marketing boxes. It just exists, exactly as it should be. Its beautifully rendered world is a sight to behold and is worth checking out. Whether or not it's actually any fun for the player to dabble in this world of opposing forces, will be up to them to decide.
The sheer variety and novelty of what Hohokum offers, as well as the attention paid to making sure that something as basic as the movement feels great (the only game I think does this as well as Hohokum is another Playstation title, Journey), means that Hohokum is going to be something I come back to, on occasion, for a pleasant escape.
Hohokum is inventive, beautiful and relaxing, especially for players who won't freak out when they're unsure of exactly what to do next.