Why have simple videogames like Pac-Man and Tetris stood the test of time, while other, more innovating titles have been disappointing at best? The answer is because the potential of these otherwise great ideas has been thrown out of the window and High Strangeness is such a failure. The notion of mixing Zelda-esque puzzle-solving, with the ability...


High Strangeness
2015 Majesco Entertainment66Worthwhile
Playtime
ShortTypically 3 hours
Playable on
Available on
- $4.99
Game modes
Details
- Launch
- May 6, 2015
- Developer
- Barnyard Intelligence Games
- Publisher
- Majesco Entertainment
- Themes
Overview
High Strangeness is a hybrid of 8 and 16 bit games - a 12 bit adventure. The inspiration of the game comes from many Action-Adventure and RPG games of yesteryear. The game's core ability is to switch between 8 and 16 bit worlds and the player uses their generational differences to solve puzzles and explore the universe. Throughout the game your pixel art perspective of the world will be infused with visions of watercolor illustrations that shed some light on your mysterious surroundings. The chiptune soundtrack by Dino Lionetti and Rich Vreeland backs up the aesthetic of the world and sets the mood for strange happenings.
Screenshots
Reception
- OpenCritic61from 8 reviews
There is so much potential with this game, but it just needs work. It feels like a first draft of something that, if taken further, will be something less irritating and more awesome.
Anyone trying this will find that the time spent with High Strangeness is indeed interesting, but not for the price-point and it is lacking considering it took five years to make. Games of this ilk, back in the day, were more commonplace and tended to last around 12-15 hours, maybe more depending on the title at hand, and in the case of High Strangeness,...
High Strangeness is a well constructed game which does a lot of things right with regards to its core mechanics and presentation. Unfortunately the implementation of its main hook is somewhat lackluster, and the game is really a bit short given the asking price. However, a great deal of love has gone into crafting this retro homage. Players who love...
High Strangeness was a game I wanted to love, but I ended up just liking it. The fantastic score and solid visuals can't make up for the short experience and that is quite the shame because what is there is really solid. If a sequel is ever considered, I would hope the developers would consider making a longer voyage. Fans of retro RPGs and Action-RPGs...
























