Hidden Pass is a tactical turn-based RPG with base management that blends tactics with fascinating visual effects. The game sets in unique technomagic fantasy world. Plan your steps carefully while you lead an expedition to the center of a vast cluster of uncharted isles floating high in the sky.
So far this is a good tactic with roguelite dynamic. Reminds me Urtuk: The Desolation with Divinity-like graphics.
So Pros:
-Flying Dwarfs
-Tons of Abilities
-Catchy Story
-Possibility to make extremely different builds
-Kicking people from high ground is fun!
Bad stuff:
-Can be repetitive maps
-Balance in some parts is still raw
-Can't get how work...
Hidden Pass is a cool tactical RPG with roguelike elements. You can experiment with different builds, jump around three-level maps, smack enemies from high ground (and toss them off — which is extra satisfying).
Pros:
- Fun Elyrium mechanic: the further you go, the stronger you get… but the higher the risk of losing it all
- Lots of classes to choose...
Hidden Pass is one of those games you boot up for “just one level” and then realize an hour flew by. Super chill vibe: no timers, no pressure—just poking around beautiful little diorama-like levels, noticing patterns, and getting those tasty “aha!” moments when things click.
The look and sound are clean and relaxing, and the UI stays out of the way....
You are not only fighting enemies, but yourself is your own enemy : each time you use an action you get poisoned by Elyrium, which is damaging your heroes very badly each turn. And there is no way to prevent this.