The hero defeated the demon Guile, but lost his life in the process. Given five more days to put his affairs in order, guide him to the best possible funeral in this anti-RPG where he grows weaker.
It would be remiss to not point out some severe flaws, notably how boring the actual combat is, or the lacklustre exploration. Despite this heavy criticism, there is something definitely charming about the whole experience. The de-levelling novelty is notable, if nothing else, and there is a feeling of being pulled into the game that many modern JRPGs...
An interesting concept that needs a little bit more work to make a compelling game.
Overall I have to say I really enjoyed my time with Hero must die. again. The gameplay here is really unique and really made me want to play the game multiple times just see what would happen. I feel like getting the True Ending on this one would require a good walkthrough, but part of the fun of this is to see how things turn out if you just wing it....
Hero must die. again is definitely not the largest JRPG ever made but what's here is unique enough to warrant a playthrough or ten, especially if you want to enjoy something different for a change and have some affection for unconventional Japanese RPGs.
Subversion and innovation marry together beautifully in this sometimes sombre, often clever, take on one of gaming's oldest genres. Even if the Hero could only live another five days, the memory of Hero Must Die. Again will remain with me for some time.