Headquarters: Cold War is a fast-paced turn-based strategy game set in a hypothetical 1984 conflict between NATO and the USSR. Play as both sides and command helicopters, tanks, and infantry across 20 campaign missions and rewrite the outcome of modern history.
What is important in the game?
- Scouting by recon units is absolutely critical.
- Recon units must always be sent ahead. The recon vehicle has so many movement points that it can scout and then retreat out of the danger zone. This is a major difference between HQ Cold War and HQ WW II; in the latter, it would just stand out of movement points at the...
One of the laziest "games" I have had the misfortune of buying. It still has the sounds and many UI elements (ALONG WITH THE TOKENS FOR UNIDENTIFIED UNITS!!!) of the WW2 title, but has some new models and a bit of a reskin. I'd be unsure about paying $15 for this glorified DLC, and $30 is just greedy. You'd be better off drawing an Abrams and some T-80s...
Takes the HQ WWII into the Cold War gone hot. It has made that transition well and is fun to play and also challenging.
Good.
I truly love this game! It is a little bit simplistic in its mechanics, and some campaign missions are too hard if you don't know about the late mission "twist", but the game's charm is through the roof! The voice acting, the sound effects, the tanks flattening cars when they move, it's all the perfect amount of class and campiness. The game itself...