Take my review with a grain of salt, I played about six or seven minutes to get through the first fifteen puzzles or so.
As a lifelong chess player the mechanics of this game feel weird. Instead of the piece you're moving taking out the piece it lands on, the piece you land on absorbs the piece you moved. Move a knight over a pawn, the pawn stays in...
The king squirms in his throne and stares with tooth-picked eyes at the fool. “Th-they—“ He clears his throat with a booming cough, gasping and trembling as he hears its echo pounding through the stone corridors. “They don’t plan to actually hang me?”
“Neh!”
“Yet they fly those banners: HANG THE KING!.”
“Yeh!”
“What is their plan? Sayeth thee!”
The...
Not a great puzzle game. While the first few dozen levels are fine, the game notably revolves into trial & error later on. Levels get too big, with too many pieces and essentially no way to plan ahead as there are way too many variables at play, leaving you to guess randomly for ages. If the entire game would be like the first 50 or so levels, it would...
Not as engaging as Minimol's other works. The quality is notably lower as well, so just pass on this one for any of their other games.
Hang the Kings is an interesting item in Minimol Games' interminable series of chess-inspired games. While it is built around the chess pieces and the basic chess moves, we have something very different instead of capturing - the captured figure swallows the one trying to capture it. With this logic, the player needs to clean the board with the King...